The complexity involved in compiling has led to the development of utility programs to automate the various tasks. One of the most important is the "make" utility. To use make, a text file is created that contains information for both the compiler and linker. This way, when one portion of the program is altered (for example, in debugging), the entire project can be 'remade' without having to manually do all steps. This becomes increasingly more convenient when programs are built from several modules, libraries and resources. make is not typically required for compiling small programs with modern Windows compilers, but will be needed in Unix/Linux based environments (especially in compiling OS or other system level software downloaded from the internet).
Small programs are relatively easy to debug, or correct mistakes, but the larger a program becomes, the more difficult debugging will become. To aid the debugging process, software debuggers are available. In a similar vain, code can be tuned for performance using profilers that allow how a program is using system resources to be investigated.
As you can see from this brief discussion, there are far more options when using compiled languages. However, this flexibility comes at the price of more complexity. In the end, choosing a compiled or interpreted language will be decided by skill level and the tasks to be performed.